Saturday, January 23, 2010

20/20's get there.

Okay so I sleeved up GT's 1st place PTQ deck from the 17th and took it to an FNM.

* 4 Vampire Hexmage
* 4 Dark Confidant
* 4 Thoughtseize
* 4 Muddle the Mixture
* 4 Thirst for Knowledge
* 3 Beseech the Queen
* 3 Thopter Foundry
* 2 Sword of the Meek
* 1 Engineered Explosives
* 1 Into the Roil
* 1 Doom Blade



* 1 Slaughter Pact
* 4 Chrome Mox
* 4 Dark Depths
* 4 Sunken Ruins
* 4 River of Tears
* 4 Urborg, Tomb of Yawgmoth
* 3 Tolaria West
* 2 Swamp
* 2 Island
* 1 Academy Ruins



* Sideboard
* 3 Deathmark
* 3 Duress
* 3 Extirpate
* 1 Sword of the Meek
* 1 Thopter Foundry
* 1 Ghost Quarter
* 1 Hurkyls Recall
* 1 Tormods Crypt
* 1 Chalice of the Void

Round 1 Teachings

I went into this tournament with next to no goldfishing. First game he mulled down to 5. I went turn 1 thoughtseize, turn 2 thoughtseize, turn 3 depths. Sideboard I removed the explosives, 1 thirst, 1 doomblade, and 1 muddle for 3 duress's and the 1 chalice. Game 2, kinda dragged, I managed to hit all my discard, depths, some chrome moxes, and all 3 of my muddles. About turn 7 or so we both had 1 card in hand, I played beeseech, it resolved, and Im not sure why, but I went for a thoughtseize, this was more or less due to the fact that I was distracted by my buddies, he shows me his land, I take 2, next turn he ripped an Aven Mindsensor and it was bird beat down from there, I drew urborgs and moxes like no ones business. Game 3, dragged about the same, we both had all are permission/disruption and traded off through the math, at that point the rest of the tournament was waiting on us and time was eventually called.

0-0-1 bleh

Round 2 Martyr

My buddy Danny was running WUG martyr because hes a little greedy with bant charm. Game 1 I got the turn 2 kill, removing his path with thoughtseize. Sideboard removed 1 explosives, 1 thirst, 1 slaughter pact, 1 muddle, for 3 duress's and the chalice. Game 2 I thoughtseized him turn 1 to find path, journey to nowhere, and bant charm, yay. The game drags out and Emeria goes active, I eventually scoop. I side again, removing the chalice for the muddle back. I combo turn 2 w/o the thoughtseize, he had 3 martyr's and no removal. He gain 15, I swing for 20, and that continues for about 4 turns.

1-0-1

Round 3 KCI

Yes, Danny gave my buddy Leo an extended legal second sunrise deck, better know as sunny side up or eggs. It plays a bunch of artifacts that blow up to make mana to play more artifacts, some of them draw, you cast sunrise, repeat, and eventually you banefire for alot. Unfortunately the deck is a turn or two to slow for the format, I combo'd both games against the guy who only signed up to reach the minimum required for the FNM.

2-0-1

Round 4 Hypergensis

I came here to not play against gimicky decks, Game 1 I go off before he does, Game 2 he goes off before I do, zzzzzzzz. Game 3 I first turn chalice for 0, by turn 3 I go off and he sac's simian spirit guide and casts wipe away on my token. We both laugh hysterically because at this point I over extended my hand and he has to more or less hard cast a sundering titan. I sit hosed for blue and was forced to beseech for a sunken ruins to play thopter foundry along with my swords. He hard casts his shapeshifter (the name fails me, update that later). And then later his progentious, counters kept the monsters at bay and went into the red zone.

3-0-1

Due to the small numbers and the tie breaker I take 3rd. Its enough for me to say "taking it to oakland". But we'll see. One thing that I'd probably consider is to have explosives as board, I find myself siding it out every game, ya its great against zoo, but for something like elves I'd have to already have it in hand as they will more than likely go off before me. That and whether or not I should force in some cliques. I need to find some zoo decks to test against so the other half of my sideboard feels like it is useful.

No comments:

Post a Comment