Sunday, November 14, 2010

Magic Player Rewards Program Discontinued, a blessing in disguise for dummies.

Obligatory "if you haven't heard yet" blah blah blah This

Quick grab some tissues and put on your angry face.

I'm sure there's a lot of people moaning, sobbing, delicious tears. While I do enjoy the collective misery that this has and will ensue I have a few constructive thoughts as to why this is a good thing even for those who are still mourning their WotC welfare.

Chaos theorist type people, this has almost no relation to the recent WPN changes, I'm sorry your upset and it's easy to point at big ole Hasbro, but that doesn't make any sense. Yes cards are involved, and yes people are angry, but I could use the same argument for...well anything, the governme...WOTC isn't out to get you. You have to remember they are a business, they want your money.

I get it, most of you are probably still in the denial phase and just easing into anger. You might not care because your free cards, that your not actually entitled to, causes you to break into a fit, I can't reason with you. Can't say I didn't try.

What PRP was suppose to do.

WotC has had a history of promotions that rewarded players for participating in tournaments and in some cases teach the game itself. These ended with much fret. And like arena and the guru program, PRP had a goal. A goal with a projection that obviously was met.

Magic is in a very heavily place right now. The increase in tournament attendance through years of "magic is dying" speaks for itself. Programs are put into motion to create this state.

But why remove them?

It hurt LGS's, which in turn hurts WotC. Do you remember Day of Judgment pricing at $6.00? That promo is pretty awesome, wanna buy some m11? No? Why's that? Pack EV has became to low. What's that? Google it, learn something. TL;DR with more desirable promos in circulation there becomes less of a need to buy packs. Again, WotC is a business, they want your money. I think the old expression "why buy the cow when you can get the milk for free" applies here.

It can also be argued that tournaments have grown to big, many LGS's struggle to maintain the capacity to support their player base. Magic is hitting puberty late, but it's happening whether you like it or not. The community is growing at an alarming rate that it can seem awkward at times. It's grown to fast, so fast that a simple hobby store can't support this kind of growth, not yet at least. Think of this as the next step in maturity, comic stores became games store, and now game stores feel as if they are cribs. The game is no longer in diapers, it's tall and lanky, covered in acne, horribly misunderstood, and has no desire to be coddled. We should take a page out of a parenting guide and realize that this is natural and remain supportive.

They grow up so fast.

Sunday, October 24, 2010

MTGO's future(s)?

I may have been playing Magic since the mid ninety's but the online experience is fairly new to me. I finally gave into the two things keeping me from MTGO: buying digital merchandise, or what most refer to as imaginary cards, and buying everything twice. The second of the two, seemly easier to address in theory, becomes even more difficult as more and more invest into their second collections, compensation comes to mind. With the lack of any development for the foretold browser only v4, I can't imagine WotC refunding a cent.

We may eventually see a future set that addresses the issue, where paper packs come with a digital code for a MTGO equivalent, and a digital pack will also order yourself a paper pack that would be delivered in a matter of business days, this change due to postal delivery services, easily changes the price of a pack, something that would cause more complaining than the release of mythics. Of course this option in itself brings about it's own problems from hacking. Nothing like finding out that the pack you just bought was already used by some PC performing script of trial and error. Another possibility would inquire the use of data scanning devices, additional hardware that would need to be purchased in order for additional digital devices not needed to be purchase. A way for this to be marketed toward the causal crowd would need to be addressed, as the current incarnation is plug and play, one of the many features that shouldn't be removed regardless of any improvement.

As it's been stated WotC continues to look for ways to bring the MTGO closer and closer to paper in hopes that one day they are one in the same. Even though there is a two week gap between the release of a paper set and it's online version, at 4 sets a year...that's 8 weeks, 1/6th of the year where the two are no where in sync. The answer that the ORCs are told to give normally has something to do with the lines of code necessary for programmers to add. I like many others have to call bullshit. Most sets are finished, tested, and tweaked months in advance prior to actual release. Spoilers of future sets became public well over a month prior to the pre-release, this finalized product could easily be given to the programming team.

So is WotC willingly preventing it's online product the opportunity that they themselves project to reach in order to save the sanctity of a pre-release? Or does this go to show that Hasbro being a gaming company of 87 years isn't willing to invest additional money in what would be experimental innovation in the industry they literally monopolized? Most likely. But the squeakiest wheel gets the oil, as time goes on, less will believe the copy/paste tripe that is feed, the sale of digital product will be affected, and Hasbro will take action as they have with the eye sores of MTGO versions prior.

Tuesday, September 7, 2010

Jace's price is everyone's fault.



One of the most common trend with mythics and their prices is finger pointing. The "it costs money, I don't have any so I'm angry, its so and so's fault" gets old. And instead of having to listen to another random spout unrelated garbage whenever someone mentions anything having to do with standards poster child I figured it was time to make another reference blog.

His designer Mike Turian, his design philosphy on him here http://www.youtube.com/user/mrorangeguy#p/u/43/dNGVCZXU1Jo. If it was up to him, tectonic edge would of actually been a wastleland reprint. Grieving your opponent is awesome. Hes the kind of guy that most nostaglic has beens and never beens like, completely fair, turn 1 birds of paradise, turn 2 stone rain, turn 3 port, balanced. It's his fault.

Mythics, limited printings as opposed to rares, the supply was smaller. It's at fault.

Evan Erwin, Star City Game's hype man, host of the Magic Show. Weekly reporting the in's and out's of the game. What's to come, and what is and what will be amazing. Evan announced Jace's pre-order price at $22.49, and stated how you should pick up your set before his price went up. Many "I told you so's" followed, and many who missed out were enraged. It wasn't mrorange's context it was the reoccurring flame war his statements instigated that drew even more attention to Jace. It's his fault.

Everyone that did in fact pre-order Jace, with 0 supply and back orders of demand there was no reason for price to not go up. It's their fault.

The naysayers, people who responded to the hype with legitimate arguments that without any top 8 results cards can't have any real value. Gas to the fire. It's their fault.

Conley Woods, generally upsetting easily up-settable people with his own brand of deck building, finished top 8 in Grand Prix Oakland running not 1 but 3 Jace's. It's his fault.

The hoarder, someone who keeps anything he opens just in case he decides to play it. They are the kind of people who haven't gotten rid of their Elspeths, Hell's Thunders, and Sovereigns of Lost Alaras yet just in case they decide to build a new deck in the next 3 weeks. He might of opened one during the pre-release or in the one box he purchased, he doesn't know what to do with it but he knows its worth money, time to save it just in case. It's his fault.

Rise of Eldrazi, for being a stand alone set. The amount of Zendikar/Worldwake drafts coming to a near halt. Less Worldwake being opened resulting in less new supply circulating. It's at fault.

People who buy singles, because despite what some may believe Jace is in fact being purchased. Demand effects price. It's their fault.

People who buy packs, in doing so you support the product, even if they aren't worldwake packs, you are buying merchandise that have a potential to contain mythics. It's their fault and go back and re-read mythics.

Anyone that plays any in their decks, in doing so you are advertising, regardless of how it came into your possession. It's their fault.

You, for whining, your rash, ignorant, foul mouthed response regarding anything that had to do with Jace, the Mind Sculptor. You came into contact with someone prior to your listing and in doing so generated more advertisement on what upsets you. Or you encountered another like yourself, you clash and began a large flame war which attracts someone prior to your listing. Also for still not getting it, or being in the denial phase about it. It is your fault.

Saturday, August 28, 2010

Musings on my previous post.

Sorry Don but I stole your title. I never expected this amount of feedback. KBR, mtgsalvation's admins, Ben Bleiweiss, Mana-nation giving mention to Don's blog which directed folks to mine. You would think that someone targeted themselves with esper charm, "missed" an angel of despair trigger, made some kind of joke about a prop bet, or used tms's pre-order price to justify Kozilek's and Time Reversal's. A lot of people got really riled up for the wrong reasons, but I'll tackle some of these beasts another day...coughfollowmyblogcough.

Heath called me yesterday afternoon, we discussed possible solutions to prevent this sort of confusion from occurring with future customers. And while their system can't properly set a limit on singles without effecting their entire inventory (i.e boosters) they are looking into a software solution that can give them this sort of option in the future.

I appreciate everyone's constructive feedback and support.

Thursday, August 26, 2010

Cape Fear Games Fails

I spent quite some time trying to coming up with some catchy title so it doesn't sound as harsh from the get go. Unfortunately there is no nice way to put this.

I was at work watch Ochoa's deck tech, and notice the inclusion of renegade doppelganger, a card that normally would be quickly discarded as a bulk rare. With Conley's soul sisters deck drawing as much attention as it was it would only be a matter of time before this started showing up on everyone's radars. So I went to store.tcgplayer.com to check prices. Cape Fear Games had 20 listed at .40 each, there were plenty of other vendors with it listed much lower, and still are listed as such. The quantity was large enough so that the price wasn't that much of a premium.

The Following is an exchange of emails between their customer support and myself:

Hi Brian,
>
> We are unable to complete your order. We would like to be
> able to hold cards for local players. You have been refunded
> via paypal.
> -Andrew


Unacceptable, it was listed, and I paid for them.

Brian,
We have our policy clearly listed here:
http://www.capefeargames.com/faq__policies

"Cape Fear Games reserves the right to cancel or limit an order for any reason

We are here to serve the players first and foremost and while we do not mind dealers and speculators ordering from us we may limit the number of a specific card your able to buy from us. "

We are a business after all and while we hate canceling orders we are not here to support speculators reselling cards at our expense. If you feel there is a way to word that in a clearer way please let me know and I'll be happy to update our policy.
Thanks,
Heath


This makes your original email to me fraudulent, you claimed that you were holding them for local players, yet you stereotyped me based on the quantity of my order, copy/paste your policy, and then re-stock them back onto tcgplayer for double at what I ordered them for. Maybe you should have your system set a limit on quantity ordered.

Brian,
I apologize if I was wrong in my assumption but it is frustrating trying to keep cards in stock and then have other sites/ebayers buy them out instead of just buying 4x of each. If you would ever like to try us again we will be happy to send you 4x of any card(s) you wish to order but if this experience has left you unhappy I also understand. We do our best to respond to all e-mails personally and in a quick manner.
Thanks,
Heath


So they couldn't sell them to me because they wanted to save them for local players, and tried defending it with a prejudice against what I was buying their product for. Speculators are the people that apparently do their jobs the way they wish they could, and "policy's'" are put into place to make sure that they don't have to watch prices. And then they made an offer to sell me a portion of what I ordered, like they are my magic bartender telling me that I had enough. I didn't respond to the last email, there wasn't much more to say. Until they felt the need to send me yet another email.

Hi Brian,

We appreciate your concern and will take it into account for future policies. I assure you our original email wasn't fraudulent. Since our inventory on TCGPlayer is the same as our website and in-store inventory, then it is still being available for local players. As Heath said, we don't support speculators. If you need more than 8 of a card, you are more than welcome to email us ahead of time or at the time of your order with an explanation. That will encourage us not to cancel it.

What do you need 20x Renegade Doppleganger's for, so recently after the Dredgevine deck did well? Are you speculating on the card, trying to take advantage of the speed with which we update prices? Do you really think we are stereotyping based on the quantity and context? If we are, do you think there is any basis for this? Your only other order was for 33 Armament Master's, it's not helping you make a case that you are not a speculator.

We would like people to be able to order however many of a card that they would like, which is why we don't have a limit on quantity, however ordering just one card is a little suspect.
If you would like to paypal onlinesales@capefeargames.com $5.51, I will be happy to send you 8x at your original price.

We always welcome your feedback, and hope you order form us in the future.

Best,

Andrew
Store Manage


I responded with a very simple question: what made this order different than the previous?

Absolutely no purpose to further try to contact me, they had to feel like a big man for trying to stop someone who was trying to cheat them by buying things from their online store. There were plenty of other things I would of like to say with what I wanted them for, creative paper machete projects, cages that needed to be lined, my preference in wiping material. I shouldn't have to defend what I'm buying magic cards for.

In the end it didn't matter, they had product listed at a price and I paid for it, but since I'm a speculator I'm a 2nd class customer, and the high demand from the speculating boogie man meant I knew something and they should raise the price on them. As of this blog they have 14 of them currently listed at 0.95 even though you can purchase them from magicinferno at 0.35, and 12 other vendors that have them listed much lower than Cape Fear.

Wednesday, August 25, 2010

PC World doesn't want The Magic Community's Business

PC World recently released an article about the world's geekiest tournaments and had this to say about Magic: The Gathering.

The article can be found here: http://www.pcworld.com/article/203712/the_worlds_geekiest_tournaments.html (apparently I can't make that into a click-able link)

"Magic: The Gathering is sort of like Dungeons & Dragons in card form. You use the powers provided by different cards to damage your enemy in various ways--for instance, you can attack your opponent using dragon armies or fireball spells. The Magic World Championship is held once a year in various cities around the world. It provides a nifty bonding experience for people who spend the majority of their disposable income on pieces of paper with pictures of dwarf princesses printed on them, and who enjoy sitting for countless hours in what appears to be the world's largest middle-school lunchroom"

The original photo contained an image of a yu-gi-oh card image on top of what looked like a photo of a PTQ mid round. After much verbal abuse from their twitter, site, and forums they finally changed the photo and much of the snarky commentary. The new article now reads.

"Magic: The Gathering is sort of like Dungeons & Dragons in card form. You use the powers provided by different cards to damage your enemy in various ways--for instance, you can attack your opponent using dragon armies or fireball spells. The Magic World Championship is held once a year in various cities around the world. It provides a bonding experience for people who spend the majority of their disposable income on pieces of paper with pictures of princesses printed on them, and also provides a chance to win cash prizes."

Apparently we still spend a majority of our income on cardboard princesses.

For those interested I set up a Facebook group that shares a name with today's title.


Goggling Dwarf images was scary.

Wednesday, July 7, 2010

Most Overrated cards in M11

Instead of writing about the same regurgitated spoiler article like some kinda movie remake of an 80's franchise. I thought it would be fun to examine the fecal matter, more so the part that most of you have been eating.

Squadron Hawk: Welkin hawk 2.0 is a welcome upgrade to the nostalgic and the flavor is appreciated. Thing is though Welkin hawk wasn't very good during its day, and it never had to worry about forked bolt. Wall of omens and martial coup accomplish the same task several times as efficient. Wall drawing a more efficient spell, especially in the early game. And martial coup, which acts as the board sweeper that hawk would be stalling for plus I get more dudes for less mana. Maybe the next incarnation will have flash or missile launchers or something that would make a sorcery speed 3 card filter for 4 1/1 fliers at 4wwww desirable.

Time Reversal: Time spiral was good because the 6 lands you committed tapping for mana untapped giving you a fresh hand to combat your opponents fresh hand. As for time twister I will quote wikipedia as it sums up why it is so incrediablely powerful.
"Whereas the other Power 9 cards are simple in concept Timetwister is more complex. It forces all players to shuffle their hand, graveyard, and library together and draw seven new cards. The effect is symmetrical, meaning that it affects all players alike. Thus it is not at first apparent why Timetwister is a powerful card. Its power lies mostly in situations where the player casting it has fewer cards in his or her hand than the opponent. Then the player casting Timetwister can essentially catch up on cards in hand towards his opponent. Decks can be built to create these opportunities more often, especially the use of cards like the Moxes makes these situations come up more often."
There is a large gap between 3 and 5 mana, and an even larger one without moxes. I am very excited about how this card is pre-ordering at 30+ as there will be many that will learn the hard way.

Demon of Death's Gate: Because we needed another card to make baneslayer look good. Vacuum test monoblack and on the play vs mythic:
Turn 1
Swamp cast a dude, you pass and your opponent plays a land and casts a mana dork.
Turn 2
Swamp cast 2 dudes, sacrifice all 3 and pay 6 life your now at 14, you pass and your opponent plays a land and casts yet another mana dork.
Turn 3
Swamp and swing for 9, your opponent is at 11, you pass and your opponent plays a land and casts Baneslayer and passes turn.
Turn 4
Attacking is no longer a choice as the angel can now block you gaining 5 life to your 4 trample damage, you pass and your opponent swings bringing you down to 9 and them at 16.
Turn 5
With Baneslayer tapped you now have an open shot you swing for 9, they are now at 5, you pass and they untap and they race you go down to 4 they are now at 10.
Turn 6
They go to 1, you pass, you die.
Everyone plays Baneslayer, whether your Mythic, NLB, UW control, Super Friends, naya or Time Sieve.

Mitotic Slime: Siege-gang commander -3.0, Kozilek's predator beta? Without an additional effect or a cheaper cost mitotic slime fits into the "to little to late" category. For the same cost I can play a more versatile set of creatures that may die to a board sweeper but having 2 2/2's after a DoJ is a narrow perk.

Obstinate Baloth: The rest the world realizes that yes it does in fact counter blightning. Jund is very much an adaptable deck and versions without blightning have proved themselves viable. This card will in fact make Jund better as most will bluff blightnings fearing their opponents into siding out better cards for the 4 drop. Not only that but Jund can trade with it much easier now, being that vengevine was blightnings replacement in most non-blightning builds.

Fuana Shaman: Survival of the fittess would never of made the impact that it has if it had a 2/2 for a body. The kinda of deck that could abuse this is much to fragile, and the deck that doesn't acts as a grizzly bear with cycling, and in most cases will have to cycle twice to get vengevine in the yard.

Dark Tutelage: This is not a Dark Confidant, even tho it does in fact deal damage as such, with it's slightly less color dependent cost its an awful phyrexian arena at best. Bob's 2/1 body was his strength allowing you to run him into your opponent repeatedly until they realized it was better to stop taking 2 to the dome and giving you tempo.

Viscera Seer: Poor little guy is never going to get his chance to shine. What looks like an attempt to make standard dredge work will be overshadowed by one the greatest hosers ever: leyline of the void.